Developer Update - April 2023

Introduction

I keep delaying writing these dev updates, so they are not really as monthly as they should be…
But hopefully, I’m going to write these more frequently now, despite saying this every other update.
A lot has been added since the last update though!

Notices

These “Notices” are basically notifications that will appear in the bottom-right to show you smaller events that happen in the game, like the reward you’ve gained from defeating an enemy… which surprisingly you have not been told since I added this.

You also get notices for when the wave resets back to Wave 1 and loads of other stuff!






Enemy Grades

As you progress in The Idle Undead you’ll probably find that some of the enemies introduced near the start of the game are a bit too easy… so I’ve added Enemy Grades!

What are Enemy Grades, you ask?? (asked no one)

At the start of the game, you’ll only have Grade 1 unlocked, which means all the enemies will be at their base HP, when you go to later levels a grade will be picked at random from the one’s unlocked, higher grades will have higher HP as shown below:

Grade I - 100% HP
Grade II - 150% HP (Unlocked at Lvl 100)
Grade III - 200% HP (Unlocked at Lvl 250)
Grade IV - 250% HP (Unlocked at Lvl 500)

Enemy Numbers

I recently rewrote some of the Enemy System, as it was one of the first parts I added to the game and is a bit dated and badly made.

Originally 3 Enemies would exist every wave and no more than that, Now this has changed!
The player starts with 3 Enemies like before, but based on how far you’ve progressed through the round. More enemies will spawn, currently up to 5!

Enemy Effects


I also added effects that can be applied to enemies!
For example, an Ice Type Enemy can spawn that will freeze the enemies opposing them, protecting them from damage with a layer of ice until the enemy causing the effect is defeated!

Bosses

Although I will keep the bosses a secret for now, I’ve finally implemented the first one!
The boss even has a unique effect in battle exclusive to it!

I plan to have 4 boss battles per round, every 250 waves!

Weapons


This system is still very early in development (as seen by the placeholder description), But I’ve added Weapons!
Weapons act as an incentive to click, as every click will power up the weapon charge, Allowing you to unleash a more powerful attack!

The flamethrower surprisingly sets an enemy on fire!
Fire does small amounts of damage to an enemy very quickly, on death the fire spreads to enemies opposing them.

Coins

A coin can now pop up in different places on the screen at random points, clicking it before it disappears will give you a reward!

Low-End Device Optimizations

I’ve added a new feature that will change your default FPS to 30 when on a lower-end device.
On every other platform these default to 60 FPS, You can of course change the FPS yourself if you don’t like these settings.



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