Weekly Update - 30th August 2023

 Hello!

Welcome to another Weekly Update, Before we start next week’s goals will be the same as this week's!


Today I’ll show the progress I’ve made in remaking the game’s HUD!


Here’s the concept I made for the new HUD, It’s supposed to look nicer, be more customizable with themes and such, and show more/less information if you want it to!


The right side would be a “Widgets” section, Where you could pin various information you want to see!


The concept shows Active Effects, Notices, Wave Information and Daily Tasks! (Daily Tasks don’t exist yet)


You could also add these currently planned optional ones:

  • Stats (Total Enemies Killed, Clicks, Kills per Minute etc.)

  • Quick Buy (Favourite Upgrades will show up allowing you to quickly upgrade them without opening the shop)


So far I’ve implemented all but the widgets section into the game, which will be the main focus of this next week as well as working on better controller support!



Here’s what I’ve implemented so far!


As you can see it’s a little bit of a mess but you can see it looks a little nicer from what it used to look like (I hope), the old version is seen below:



It also matches your chosen theme thanks to the work of last week!


I also plan this week to add better controller support mainly with a wheel that will show up when you hold down a button allowing quick access to menus and actions (that you can customize) or with a different method, shown later.


I also want to allow you to set the 0-9 keys to open various menus and actions of your choosing, in the future hopefully allowing you to assign any keys to actions.


To end this week’s update I’ll show 2 concepts I have for better controller support:



The first is a simple wheel, You’d hold down a button and then use the stick to select what you want, Let go and the selected menu opens!


This one is very simple and is used in a lot of games, The second one below I just came up with like 5 seconds ago



The second one is a bit more confusing but would support up to around 16 shortcuts


You’d hold down a part of the d-pad, and the Up button would have 4 other buttons assigned to it. 


So you’d hold down the Up button and then press A to open the Shop, But if you held down Right, A might be assigned to something else of your choosing 


Does that make sense, I hope so!


Tell me your thoughts and such (If anyone does)

I’ll see you next week!


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