Hello! Welcome to another Weekly Update, Before we start next week’s goals will be the same as this week's! Today I’ll show the progress I’ve made in remaking the game’s HUD! Here’s the concept I made for the new HUD, It’s supposed to look nicer, be more customizable with themes and such, and show more/less information if you want it to! The right side would be a “Widgets” section, Where you could pin various information you want to see! The concept shows Active Effects, Notices, Wave Information and Daily Tasks! (Daily Tasks don’t exist yet) You could also add these currently planned optional ones: Stats (Total Enemies Killed, Clicks, Kills per Minute etc.) Quick Buy (Favourite Upgrades will show up allowing you to quickly upgrade them without opening the shop) So far I’ve implemented all but the widgets section into the game, which will be the main focus of this next week as well as working on better controller support! Here’s what I’ve implemented so far! As you can see it’s a
Introduction I keep delaying writing these dev updates, so they are not really as monthly as they should be… But hopefully, I’m going to write these more frequently now, despite saying this every other update. A lot has been added since the last update though! Notices These “Notices” are basically notifications that will appear in the bottom-right to show you smaller events that happen in the game, like the reward you’ve gained from defeating an enemy… which surprisingly you have not been told since I added this. You also get notices for when the wave resets back to Wave 1 and loads of other stuff! Enemy Grades As you progress in The Idle Undead you’ll probably find that some of the enemies introduced near the start of the game are a bit too easy… so I’ve added Enemy Grades! What are Enemy Grades, you ask?? (asked no one) At the start of the game, you’ll only have Grade 1 unlocked, which means all the enemies will be at their base HP, when you go to later levels a grade will be picked
Hi there! Last week I planned to work on a remake of the Save Management System, Continue Work on the Settings Menu and do additional work on the Background Remake (I won’t be talking about that last one still, Big Secret) To quickly get one of the 2 out of the way, I finished moving all the old settings over to the new settings, Settings Cloud Sync is all planned out and I should be able to get it working in a basic form today, as I’m a day late! (Expect a post on my socials later in the day, or early tomorrow) Custom Keybinds have been delayed for now, But it’s still planned, there’s just stuff I want to do first! Before I get into this last week's work, I have a few topics I’d like to discuss! MacOS Support Macs cost a lot of money and as much as I’d like to buy some fancy M2 whatever just for The Idle Undead, I just can’t and I’m stuck with an old insanely slow Mac Mini made sometime between 2011 and 2014 I can’t remember. And although I can test The Idle Undead on there it’s k
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