Hello! Welcome to another Weekly Update, Before we start next week’s goals will be the same as this week's! Today I’ll show the progress I’ve made in remaking the game’s HUD! Here’s the concept I made for the new HUD, It’s supposed to look nicer, be more customizable with themes and such, and show more/less information if you want it to! The right side would be a “Widgets” section, Where you could pin various information you want to see! The concept shows Active Effects, Notices, Wave Information and Daily Tasks! (Daily Tasks don’t exist yet) You could also add these currently planned optional ones: Stats (Total Enemies Killed, Clicks, Kills per Minute etc.) Quick Buy (Favourite Upgrades will show up allowing you to quickly upgrade them without opening the shop) So far I’ve implemented all but the widgets section into the game, which will be the main focus of this next week as well as working on better controller support! Here’s what I’ve implemented so far! As you can see it’s a
Introduction I keep delaying writing these dev updates, so they are not really as monthly as they should be… But hopefully, I’m going to write these more frequently now, despite saying this every other update. A lot has been added since the last update though! Notices These “Notices” are basically notifications that will appear in the bottom-right to show you smaller events that happen in the game, like the reward you’ve gained from defeating an enemy… which surprisingly you have not been told since I added this. You also get notices for when the wave resets back to Wave 1 and loads of other stuff! Enemy Grades As you progress in The Idle Undead you’ll probably find that some of the enemies introduced near the start of the game are a bit too easy… so I’ve added Enemy Grades! What are Enemy Grades, you ask?? (asked no one) At the start of the game, you’ll only have Grade 1 unlocked, which means all the enemies will be at their base HP, when you go to later levels a grade will be picked
Hello there! This is the first of hopefully many weekly updates on the development of the games I’m working on, as well as general stuff! So far… the only game I’m working on right now is The Idle Undead, So let’s talk about that! These weekly updates will release every Monday, Detailing what I worked on for the past week! After that, I’ll give my plans for the current week! Settings Menu Redesign The new Settings menu shows a new UI that I plan to bring to the rest of the game, At the moment the game’s UI is all over the place and looks different from one menu to the next. Over the next few weeks, I will be redesigning the UI of most (if not all) of The Idle Undead to match a similar theme and style to the Settings menu. This settings redesign also includes a rewrite of the old crappy code that was used to manage the game’s settings and replaces it with new slightly less but still crappy code. You can open the settings in the game now, An amazing never before seen innovation. Also d
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