Posts

Weekly Update - 30th August 2023

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  Hello! Welcome to another Weekly Update, Before we start next week’s goals will be the same as this week's! Today I’ll show the progress I’ve made in remaking the game’s HUD! Here’s the concept I made for the new HUD, It’s supposed to look nicer, be more customizable with themes and such, and show more/less information if you want it to! The right side would be a “Widgets” section, Where you could pin various information you want to see! The concept shows Active Effects, Notices, Wave Information and Daily Tasks! (Daily Tasks don’t exist yet) You could also add these currently planned optional ones: Stats (Total Enemies Killed, Clicks, Kills per Minute etc.) Quick Buy (Favourite Upgrades will show up allowing you to quickly upgrade them without opening the shop) So far I’ve implemented all but the widgets section into the game, which will be the main focus of this next week as well as working on better controller support! Here’s what I’ve implemented so far! As you can see it’s a

Weekly Update - 23rd August 2023

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Is this a Weekly Update?? oh… must have forgotten about that part, sorry! Welcome back to another “Weekly” update which if not for my massive general laziness problem, would be an accurate title. This last week I worked on adding Themes to The Idle Undead which currently only applies to the Main Menu, Which is the only part of the game that has had its UI revamped so far, This week the main HUD will be reworked! Themes Cause I like being able to customize the colours of buttons and stuff, I’ve added Themes to The Idle Undead! Currently there very simple and change the accent colour of certain parts of the UI, Later I could expand it to add different designs to menus and add stuff like a Light Mode! These are the current colour options I’ve added! More will be added and some will be changed slightly for reasons such as readability, or cause I have a bias over Orange and Green. I also plan to allow you to choose the very specific RGB value you like the most in future (You can technically

Weekly Update - 8th August 2023

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Hi there! Last week I planned to work on a remake of the Save Management System, Continue Work on the Settings Menu and do additional work on the Background Remake (I won’t be talking about that last one still, Big Secret) To quickly get one of the 2 out of the way, I finished moving all the old settings over to the new settings, Settings Cloud Sync is all planned out and I should be able to get it working in a basic form today, as I’m a day late! (Expect a post on my socials later in the day, or early tomorrow) Custom Keybinds have been delayed for now, But it’s still planned, there’s just stuff I want to do first! Before I get into this last week's work, I have a few topics I’d like to discuss! MacOS Support Macs cost a lot of money and as much as I’d like to buy some fancy M2 whatever just for The Idle Undead, I just can’t and I’m stuck with an old insanely slow Mac Mini made sometime between 2011 and 2014 I can’t remember. And although I can test The Idle Undead on there it’s k

Weekly Update - 31st July 2023

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Hello there! This is the first of hopefully many weekly updates on the development of the games I’m working on, as well as general stuff! So far… the only game I’m working on right now is The Idle Undead, So let’s talk about that! These weekly updates will release every Monday, Detailing what I worked on for the past week! After that, I’ll give my plans for the current week! Settings Menu Redesign The new Settings menu shows a new UI that I plan to bring to the rest of the game, At the moment the game’s UI is all over the place and looks different from one menu to the next. Over the next few weeks, I will be redesigning the UI of most (if not all) of The Idle Undead to match a similar theme and style to the Settings menu.  This settings redesign also includes a rewrite of the old crappy code that was used to manage the game’s settings and replaces it with new slightly less but still crappy code. You can open the settings in the game now, An amazing never before seen innovation.  Also d

Developer Update - April 2023

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Introduction I keep delaying writing these dev updates, so they are not really as monthly as they should be… But hopefully, I’m going to write these more frequently now, despite saying this every other update. A lot has been added since the last update though! Notices These “Notices” are basically notifications that will appear in the bottom-right to show you smaller events that happen in the game, like the reward you’ve gained from defeating an enemy… which surprisingly you have not been told since I added this. You also get notices for when the wave resets back to Wave 1 and loads of other stuff! Enemy Grades As you progress in The Idle Undead you’ll probably find that some of the enemies introduced near the start of the game are a bit too easy… so I’ve added Enemy Grades! What are Enemy Grades, you ask?? (asked no one) At the start of the game, you’ll only have Grade 1 unlocked, which means all the enemies will be at their base HP, when you go to later levels a grade will be picked

0.0.14 Patch Notes

   0.0.14 Patch Notes for The Idle Undead: GAME MANUAL PDF HAS NOT BEEN UPDATED FOR THIS VERSION Changes:  - Fixed a bug where playtime wouldn't track for the first time you started a save - Reduced File Size on PC - Changed App Icon - Changed Background of Loading Screen and parts of the Main menu - Added Keyboard Icons to show shortcuts if they exist - Replaced the Collection with the "Card Collection" that shows all the cards you own, like upgrades and enemies - Fixed Incorrect Tutorial Information - Fixed an Issue where the Money Boost would decrease the timer twice a second - Redesigned the Level Up Pop-Up - Added a new Boost you get from claiming your daily reward everyday, this boost gives you x2 money and dmg for 10 mins. - Added 4 New Survivors

Monthly Update - January 2023

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 Hey there! This month i've been pretty busy but i've managed to work on the cards system quite a lot over the past few days among other things! Recently i've made the decision to make the "Cards" i've been talking about for a while "Skill Cards", and making all the other upgrades like Boosts and Survivors also cards, like "Survivor Cards" etc.  This is so I can make a menu that displays all the 'Cards' you've collected throughout the game, giving you a basic idea of where your at and how much you have left to unlock everything! So I have a screenshot or two of this menu to show: I've also redesigned the design for a few things like the Game Icon and parts of the loading screens and main menus with new animations and such! I've also added some icons that show when your playing with a keyboard to show any shortcuts that are available to open something instead of having to press the button every time, here's what that