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Showing posts from August, 2023

Weekly Update - 30th August 2023

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  Hello! Welcome to another Weekly Update, Before we start next week’s goals will be the same as this week's! Today I’ll show the progress I’ve made in remaking the game’s HUD! Here’s the concept I made for the new HUD, It’s supposed to look nicer, be more customizable with themes and such, and show more/less information if you want it to! The right side would be a “Widgets” section, Where you could pin various information you want to see! The concept shows Active Effects, Notices, Wave Information and Daily Tasks! (Daily Tasks don’t exist yet) You could also add these currently planned optional ones: Stats (Total Enemies Killed, Clicks, Kills per Minute etc.) Quick Buy (Favourite Upgrades will show up allowing you to quickly upgrade them without opening the shop) So far I’ve implemented all but the widgets section into the game, which will be the main focus of this next week as well as working on better controller support! Here’s what I’ve implemented so far! As you can see it’s a

Weekly Update - 23rd August 2023

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Is this a Weekly Update?? oh… must have forgotten about that part, sorry! Welcome back to another “Weekly” update which if not for my massive general laziness problem, would be an accurate title. This last week I worked on adding Themes to The Idle Undead which currently only applies to the Main Menu, Which is the only part of the game that has had its UI revamped so far, This week the main HUD will be reworked! Themes Cause I like being able to customize the colours of buttons and stuff, I’ve added Themes to The Idle Undead! Currently there very simple and change the accent colour of certain parts of the UI, Later I could expand it to add different designs to menus and add stuff like a Light Mode! These are the current colour options I’ve added! More will be added and some will be changed slightly for reasons such as readability, or cause I have a bias over Orange and Green. I also plan to allow you to choose the very specific RGB value you like the most in future (You can technically

Weekly Update - 8th August 2023

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Hi there! Last week I planned to work on a remake of the Save Management System, Continue Work on the Settings Menu and do additional work on the Background Remake (I won’t be talking about that last one still, Big Secret) To quickly get one of the 2 out of the way, I finished moving all the old settings over to the new settings, Settings Cloud Sync is all planned out and I should be able to get it working in a basic form today, as I’m a day late! (Expect a post on my socials later in the day, or early tomorrow) Custom Keybinds have been delayed for now, But it’s still planned, there’s just stuff I want to do first! Before I get into this last week's work, I have a few topics I’d like to discuss! MacOS Support Macs cost a lot of money and as much as I’d like to buy some fancy M2 whatever just for The Idle Undead, I just can’t and I’m stuck with an old insanely slow Mac Mini made sometime between 2011 and 2014 I can’t remember. And although I can test The Idle Undead on there it’s k