Posts

Showing posts from August, 2022

0.0.12 Patch Notes

   0.0.12 Patch Notes for The Idle Undead: Save File Location Change: The Location of save files have changed in this patch!  To Keep your save game please do the following: Hold Windows + R, and copy and paste the following  %AppData%\..\LocalLow\olivermacdonaldnet\The Idle Undead Make a new folder in that folder named "Saves" make sure it has the uppercase S  copy any files from the original folder that have save in the name into this new folder! on Linux the original folder is located here: $XDG_CONFIG_HOME/unity3d/olivermacdonaldnet/The Idle Undead for MacOS: ~/Library/Application Support/olivermacdonaldnet/The Idle Undead Unfortunately, Android Saves will be lost from previous versions, Though there are no plans to change the save location after this patch Changes:  - Added Save Slots with the ability to have up to 100 different saves at one time - Fixed scaling issues with the Tutorial Popups on different resolutions - Fixed an Issue where the game's UI would get cu

0.0.11 Patch Notes

   0.0.11 Patch Notes for The Idle Undead: Changes:  - Added an option in settings to mute game music - Fixed an issue where the Enemy x5 dmg buff didn't show in 00:00 format - Fixed a Linux only issue where the "Return to Main Menu" button didn't function - Added Main Menu Music and music when playing the game - Fixed an issue where pressing M to open the map wouldn't work, instead having the map appear when opening the sidebar - Fixed scaling issues with the Sidebar - Reworked the Enemy System to have enemies spawn in waves, instead of a new enemy instantly respawning when defeated, now the game waits till all 3 enemies have been killed before introducing new enemies - You can now see Patch Notes within game from the Main Menu - Changed from Unity Version 2021.3.3f1 to 2021.3.6f1 - Added Quick Settings to the Pause Menu, Currently containing a Windowed/Fullscreen toggle - Fixed scaling issues with the Tutorial Popups on different resolutions - Moved the Close Si